

Oddly, it makes a rooster crowing sound which was most likely just a placeholder.Īn unused weapon can be found left within the game. When you're near the enemy, it'll fire a laser which harms you.

Since the map it appears in has no AI programming, it won't move around.Ī large robotic enemy which can only be found in the unused BIG BADDIES test map. It appears to be fully functional as it will shoot you if you get too close. It's currently unknown if this enemy is still functional.Ī fully-functional unused drone enemy which can only be found in the unused GALAXIANS test map.Īnother fully-functional unused drone enemy found in the GALAXIANS test map.Īn unused flying red ant only found in the unused ANT TYPES test map. It's currently unknown if this enemy is still functional.Īn unused lava enemy which can only be found in the unused OTHERS test map. The game essentially softlocks.Īn unused dragonfly enemy which can only be found in the unused OTHERS test map. The used version of this is value: 0061.Īn unused Mizar's Palace sequence. This is essentially the same as the used Goldwood takeoff sequence, except it plays Ichor music at low volume and the SFX is louder. After a few seconds, the screen goes white. This cutscene appears to be unfinished as there's no audio and it softlocks the game as soon as it's done playing.Īn unused cutscene in Tawfret which shows a zombie ant slowly walking towards the camera.
#Jet force gemini cheats code
Use the map modifier code 810A323C ? to appear in a cutscene from the below sections.Ī cutscene featuring a large ship not seen anywhere else in the game. (Source: Original TCRF research) Unused Cutscenes Internally named SecretDoor.Īn unused pad with a rocket on it. It's also present in Diddy Kong Racing and Mickey's Speedway USA.Ī green texture with a red X and "SHOOT ME BIG BOY" written on it. It's usually invisible in-game because it's offscreen, though it can occasionally be seen in the distant background of some cutscenes (for example a secondary camera can be seen rising out of the lava just before the boss explodes on Ichor - this is more readily viewed in the Rare Replay rerelease, but it's also faintly visible in the original N64 version). The logo model itself isn't used anywhere else, not even in the logo sequence.Ī camera that is used in cutscenes to represent where the actual camera is. It can't be seen normally because it is hidden inside of the ship. In the Invasion cutscene (the one that King Jeff shows Juno at the beginning of the game), the Nintendo 64 logo appears right as the ship lands on the tribal.


(Source: Original TCRF research) Hidden Models N64 Logo This will also display red orbs whenever you kill an enemy, display N64 logos in some cutscenes, and render all models during cutscene at once that are normally invisible. Apply the following GameShark codes to enable them.Īpplying the below GameShark code will display various debug objects in the current map, normally unseen. The unlimited ammo and unlimited health cheats can also be seen used in the E3 demo version of the game.
#Jet force gemini cheats free
A small box will appear at the bottom right corner of the screen, which displays various information such as the coordinates for player 1, current location, and the amount of free RAM.Īlternately, you can apply the following GameShark code for the same effect:Ī total of four debug cheats that were a part of the debug menu in the kiosk version of the game also remain in the final version. It's also pretty gory for a T-rated game.Ī debug mode can be enabled by pressing C-Left, C-Right, C-Up, C-Down, R, L, L, R, C-Up, R, C-Down, R, L, C-Right at the title screen. It was generally met with very solid reviews, despite being criticized for the somewhat clunky camera and stiff controls. One of Rare's lesser known AAA titles for the Nintendo 64, Jet Force Gemini didn't sell particularly well, only about a million copies and has never had a sequel. This game has hidden development-related text.
